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... [Catan] ... [Sprachen]
... [english-settlers of the stone age]
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Settlers of the Stone Age: Rules (Abenteuer Menschheit)GAME OUTLINEThe game is played based on the Settlers system – throw dice, get resources, trade and also evolve the tribe through developments. Each newly placed tribe brings us a victory point. You also receive victory points as your tribe becomes more progressive or if you advance your nomads into new zones. The person wins who first reaches 10 victory points. Game mapThe map shows a picture of the world. Each hex map shows different types of terrain. In the same way as the Settlers game, two dice are thrown each turn and each landscape produces a certain type of good: (see page 3 of German rules)
Game Set upEach player receives a Games summary card which shows the various uses for each of the goods. Each player receives survey board, where you can see which raw materials must be paid for the development and progress of humanity. The advantages of the single progress strip are described. Each player also receives a set of markers in one colour. These are:
Note that you can only use the markers of one colour. The start of the game is the seeding of the game world. Each player takes 3 tribes and places them on the black crossing stones in Africa. One nomad is placed next to one of the tribes. (See picture on page 4, left hand column). Players throw the dice to decide the first turn order. The highest dice goes first. This is carried out in clockwise order for the first tribe, then the player who was last to go in the first round places his second tribe. Then the other players in anti-clockwise order follow and place their second tribe on a black intersection. The last player to place his second tribe will then place his third tribe and the other players follow in clockwise order. The players should possess at the beginning of the game no information about the face down event chits. Each player takes one of each player’s markers and places them on the 0 square on the progress strips at the edge of the game board. The game summary card shows:
The raw material cards are placed in separate piles and each player receives one skins and one bones card. The 32 people chips (round markers) are placed face-up on their coloured places on the game board. The 18 event chips (square markers) are mixed and then placed on the places matching their roman symbols. The roman symbols should be face up and you should not know what is on the other side of these markers. The Neanderthal and carnivore markers are placed in their plastic holders and placed on the board as shown in the picture near the bottom of page 4 (Right hand side). The art cards (Kunst) are placed on the 5th space of each game summary card. The double victory point cards and the 4 single point victory cards are placed near the game board. Game sequenceThe youngest player begins. When it is his turn, the player takes the following actions:
Then it is the next player’s turn in clockwise order.
1. Roll dice 3. Development and move nomads a)
Create nomads Important: For nomads, there are no raw materials gained when the number of an adjoining landscape was thrown – only tribe markers earn raw materials. b)
Move nomads If a player hands in 2 or more meats, then you can move a nomad two more crossing for each meat, or move another nomad. Movement is governed by the following rules:
c)
Nomads transform into tribes
The player will receive more raw materials from this new tribe (just like a new town in Settlers). Important: You can only place the new tribe where the people chit was found. You do not pick up the people chit just by moving your nomad onto the crossing point. You only get the point when you convert the nomad into the tribe. If all 5 tribe markers have already been used up, then you must take one from Africa (from the original placement of tribe markers). If there are no more in Africa, you can choose which one to take from the rest of the tribe markers on the board. d)
Developments If a player wants to develop in one of these areas, he pays the raw materials indicated on the game summary chart and you moves the marker stone a step forward on the relevant development strip. The advantage described on the summary chart for this step accrues.
Clothing
and Construction Nourishment Hunting
and battles
Special rules
Neanderthal and Carnivore Blocking figures are transferred in the course of the game between any landscapes. There is a restriction: the Neanderthal may only be moved in Africa and Eurasia; the Carnivore may only be moved in America and Australia. Throwing a “7”When a 7 is thrown, no raw materials are produced. Instead, the following actions take place:
The player can then trade and make developments as normal. The Condition BoxesOn the game board there are several white backed squares with 2 numbers in them. (See picture on page 7 of German rules).When you travel along the route you will get an event chip. In order to travel down the route you must be sufficiently developed, having made progress along the clothing strip (white) and the construction strip (black). In the picture on page 7, the light left number stands for the progress "clothing"; the black, right number for the progress "construction". A player may move a nomad only then over a condition box if he has developed the required progress steps. The first player that fulfils the condition of a box and takes a nomad over the intersection behind the box receives the event chip located there. The Event chipsWhen a player receives an event chip, this is immediately turned over. There are three types of event chip: Blocking figure, Desolation and Adaptation.
Double victory point cards
Game endThe first player to reach 10 victory points wins. Total points are 1 point per people chit (earned from creating new tribes) and the value of cards. translation by Alan How November 2002 |